Why unreal engine 4

Hey everyone. I’m sure you heard, the team has migrated from the CryENGINE to Unreal Engine 4. Maybe you are wondering, what went into our decisions to switch engines.
First a little background check.

Founded by brothers Avni, Cevat, and Faruk Yerli in 1999, Crytek has developed multiple games, including the award winning “Crysis” series, and Ryse: Son of Rome.

Established in 1991, Epic Games, Inc. has developed many games, including the “Unreal series” And the billion-dollar blockbuster “Gears of War”.

As you can see, both companies have had many years of experience in the industry, and have developed very good engines, However, our decision to move to unreal engine 4 was based on these factors,

1: Current released implementation of PBR/PBS (Physically based rendering, And Physically based Shading)

2: Ability to pre-calculate lighting, as well as use fully real-time lighting, this allows for additional light and shadow complexity in very complicated scenes.

3: Other technologies such as Dynamic GI, and dynamic transparent subsurface scattering,

4: Programming workflow is much more streamlined, Direct C++ integration into Visual studio

5: Purely C++ code, No requirement to learn multiple languages

6: Licensing, Unreal engine 4 has a much lower licensing cost compared to the CryENGINE