Nicolas a 21 year-old Titanic enthusiast from France. He’s graduating with a master’s degree in French contemporary literature, and has a degree in English. His hobbies in period styles, and touching up photographs allow him to master some features of GIMP (a free and open-source alternative to Photoshop), which he uses to create accurate historical textures for the game, from the original upholstery patterns on the seats in the Reception room or in the cabins to «Notice» signs on the decks of the ship, and much more.
His passion for the Titanic started more than 15 years ago, when his 16-year-old cousin, who was crazy about Leonardo DiCaprio as the James Cameron’s film was coming out, told him of this ship which sank during its maiden voyage. He fell in love with the ship instantly and his passion got worse when he saw artifacts retrieved from the wreck in Paris in 2003. Nicolas fed his passion by doing a lot of research on the internet and by buying many books about the ship. He joined the Facebook community in 2009, and started to work on the "Titanic Walkthrough Project" by Clément d’Esparbès and to interact with Titanic specialists, before finally joining the "Titanic Honor and Glory" project during the spring of 2012.
Born in Argentina and now living in Spain, Tomás Tonon is 22 year old student of graphic design, specifically "graphic design 2.0", where new technologies pass the baton in this career tradition. With these studies he can cover a large area of knowledge, from VF or 3D modeling to corporate identity and advertising.
Tomás decided to do his final project on the Titanic, having studied the ship for a long time. He wants to build a model of the ship with a new and radical technique in the world of modeling; 3D printing. Part of his project will be the study of this "new" technology in the domestic sphere, the advantages for the casual and professional user.
Tomás has been passionate about the Titanic since he was little. Titanic's incredible story, the personalities who traveled on her, and the ship, an incredible masterpiece built almost "by hand". A story that, according to Tomás, has something that captivates people, a romanticism that can't be explained.
It only took a moment for Anthony Casalena to become enthralled by the intricacies of orchestral music, and how accurately it could convey a particular emotion. He promptly began cultivating his new passion through classical piano training and by 17 had immersed himself into a wide range of genres. At 22, he furthered his education at the SAE Institute of New York and upon graduation has produced an extensive portfolio of pieces for advertising, game, and film.
Like many young people, Anthony was also intrigued by the story of the Titanic, even writing a speech on the topic while in primary school. 20 years later he is pleased to be given the opportunity to score the music for the modern video game.
Being involved with a team whose vocation is to give fans and enthusiasts a life-like experience is an honor. He will put forth his greatest efforts in trying to capture the gargantuan ship’s decor with music and enliven all of the game’s advocates.
Matthew is a 20 year old artist from Toronto, Canada who specializes in Drawing and Painting and Digital Media. His reoccurring themes in his work include shipwrecks, disasters, murder mysteries and Victorian/Edwardian architecture. He first became acquainted with the story of the Titanic after watching the 1981 cult movie Time Bandits by Terry Gilliam that had a brief comedic sequence involving the ill-fated ship. That little celluloid moment peaked his interest for later on when James Cameron’s epic blockbuster came out in 1998 and from then on, Matt has an undying fetish for the ship since. For Titanic’s 100th Anniversary, Matt held his first successful solo exhibition at the Arts & Letters Club of Toronto where he displayed 85 individual works depicting the disaster.
His involvement in "Honor & Glory" is to recreate the Romanticized landscape and portraits that graced the 5 decks of Titanic’s Grand Staircase. As the actual paintings were lost with the ship, Matt researched the Olympic’s recovered artworks that had been used to furnish a boardroom in Haltwhistle. From observing these paintings, Matt then recreated his own renditions to be used for the computer game. (He even included a self-portrait for one!)