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Kyle Hudak

Exterior Modeler, Research

Kyle is a 26 year old 3D modeler from the United States. His interests include science, space, ships, and nerdy TV shows, with Star Trek and science possibly being second and third to his interest in Titanic. His primary role in the Honor and Glory team is to model the entire exterior of the ship, from the lightning rods atop the masts to the keel, and everything in between, as well as the finalization and polishing of interior models to make them game-ready, and light engine work to test the models, among other tasks.

Kyle posing in front of the Apollo 8 space capsule at the Museum of Science and Industry in Chicago, where he came face to face with a piece of Titanic's steel hull years before.

Kyle posing in front of the Apollo 8 space capsule at the Museum of Science and Industry in Chicago, where he came face to face with a piece of Titanic's steel hull years before.


Kyle became interested in Titanic around the age of nine, having been intrigued by Titanic documentaries on TV. His interest grew slowly, starting with drawing the ship in notebooks in the middle of class in elementary school and the building of a couple 3D puzzles. Back then, he spent some time trying to find where the "bridge" was on Titanic because he thought it was a literal bridge. After seeing James Cameron’s Titanic, his interest increased substantially. In 2000, he twice attended the Titanic exhibition at Chicago's Museum of Science and Industry (living only an hour away provided the perfect opportunity). Before going to the exhibit, he heard about the recreations of a few interior areas of Titanic, but he mistook it was being a full recreation of the entire ship. While he was disappointed there was no ship, there he glimpsed the Big Piece, a bell, and hundreds of other artifacts. He began drawing the ship a lot more, as well as building models of ever-increasing size from scratch, a couple reaching 6-10 feet in length, though none were ever completed. Materials for these models varied from paper, poster board, and cardboard to foam board and balsa wood, held together by tape or hot glue.

An early drawing Kyle once did of Titanic in Southampton.

In 2008 he began experimenting with 3D modeling, and was eventually drawn into modeling Titanic for the game Virtual Sailor. His skills improved dramatically over the course of that and other projects, and he was soon noticed by the team working on a budding Titanic project. He eventually joined that team, and was carried along with several other team members to become part of what is now the Honor and Glory project.

3D Modeling Experience

A video featauring Kyle's Titanic add-on for Virtual Sailor.

Kyle started out with G-Max and a tiny Titanic made of several blocks in the early-mid 2000s, before embarking on the long path of learning Maya. After several early attempts to model ships, improving each time, he began modeling the Titanic as an add-on for an indie PC game called Virtual Sailor. Over the course of the next year and a half, he learned immensely from his experience modeling the Titanic, as well as other ships and scenes. Even now, his Titanic add-on for Virtual Sailor is one of the most popular and detailed Titanic recreations freely available.

A video featuring Kyle's First Class Smoke Room for the Mafia Titanic Mod.

Upon completing the Virtual Sailor Titanic, Kyle still could not escape Titanic's grasp when it came to 3D modeling. He found himself joining a project called "The Mafia Titanic Mod", a currently ongoing project to create a mod for the PC game Mafia which will also feature a modest but impressive recreation of the Titanic. During his time with that project, he made several interior models, one of which was the First Class Smoke Room. Shortly after, he began devoting his full attention to Titanic: Honor and Glory.

In the few years since joining the team, he has learned much more about 3D modeling and its intricacies and creates his models for the game with a great attention to detail, from the pattern of the shell plating on the bottom of the hull to the patterns of hydraulic riveting along the sheer strakes. It can take a little while from research and modeling to revisions, UV-mapping and fine-tuning, but he gets there in the end, with what will promise to be, when paired with Matt's interior models, an awesome result.

Kyle working on polishing and UV-mapping interior models and doing engine work.

Kyle working on polishing and UV-mapping interior models and doing engine work.