Titanic: Honor and Glory
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Crew Biographies

 
 
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Thomas Lynskey - Creative Director, Writer, Producer

From Pennsylvania, USA. Thomas studied film at Temple University and Maritime Archaeology at the University of Southampton. Tom specializes in uncovering lost stories of history and presenting them in a way that feels relevant to modern audiences. His expertise with Titanic is in the events that unfolded and details of those on board, while working with the rest of the team regarding the physical and technical details of the ship. Tom has led the team in pursuit of Titanic research across Europe and the Americas. His previous work includes finding and identifying pirate ships in the Pacific Ocean and uncovering forgotten towns in the American deserts. He has also produced media content for the United States Library of Congress, the United States Navy, Army, and Coast Guard, and provided materials for the NFL Superbowl.

 

Matthew DeWinkeleer - Project Manager, Modeler, Producer

From Massachusetts, USA. Matt attended Full Sail University and the University of Central Florida in the United States, studying film and business respectively and graduating with two Bachelor of Science degrees. His knowledge of Titanic is of the interior design. He has researched Titanic for a quarter of a century. He has obtained and obsessed over plans and photographs of the interiors of Titanic, her sisters, ocean liners built by Harland and Wolff, and other liners of the age. This provides him a unique ability to recreate Titanic as she was in 1912 unlike anyone else. He has traveled to measure artifacts, rooms, replicas, houses of the period, and furniture makers to increase his understanding of the design and décor of Titanic. He has combined that knowledge with his talent in 3D modeling to create the interiors of the Titanic asset.

 
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Kyle Hudak - Modeler, Programmer

From Indiana, USA. Kyle is a self-taught modeler and programmer who has garnered mass acclaim for photo-realistic recreations of several historical subjects for use in a video game context. His skills in refining digital assets and programming them into the game engine have turned the team’s work into the visually stunning masterpiece we see today. He has an eye for picking out hidden information in period photographs and references that have been overlooked for generations and incorporating them into the team’s work to establish a higher standard for historical authenticity.

 

Giovanni Castro - Titanic Modeler & Researcher

A self-taught modeler and programmer who has garnered mass acclaim for photo-realistic recreations of several historical subjects for use in a video game context. His skills in refining digital assets and programming them into the game engine have turned the team’s work into the visually stunning masterpiece we see today. He has an eye for picking out hidden information in period photographs and references that have been overlooked for generations and incorporating them into the team’s work to establish a higher standard for historical authenticity.

 

Chris Daley - Titanic Modeler & Researcher

From Victoria, Australia. Chris has an interest in and studied architecture to aid in his ever-expanding passion for the ship, its history, and the game. He has been very broadly involved in many aspects of the game's development, but especially in research and modeling for very particular elements of Titanic. His focus has been primarily as an advisor regarding the technical and VR aspects, Titanic's physical and mechanical aspects, and various other elements and particulars. Special attention has been given to the elevators and service hoists and he has found himself completely engrossed by the mysteries and challenges they have presented. Chris was brought aboard for his keen eye and attention to detail, and has played a vital role in solving mysteries regarding spaces such as the first and second class staircases, elevators, and first class lounge.

 

Nicolas Murgia - Texture Artist & Researcher

A self-taught modeler and programmer who has garnered mass acclaim for photo-realistic recreations of several historical subjects for use in a video game context. His skills in refining digital assets and programming them into the game engine have turned the team’s work into the visually stunning masterpiece we see today. He has an eye for picking out hidden information in period photographs and references that have been overlooked for generations and incorporating them into the team’s work to establish a higher standard for historical authenticity.

 

James Penca - Voice Actor

A self-taught modeler and programmer who has garnered mass acclaim for photo-realistic recreations of several historical subjects for use in a video game context. His skills in refining digital assets and programming them into the game engine have turned the team’s work into the visually stunning masterpiece we see today. He has an eye for picking out hidden information in period photographs and references that have been overlooked for generations and incorporating them into the team’s work to establish a higher standard for historical authenticity.

 

Emma van Zeumeren - Concept Artist & Photographer

A self-taught modeler and programmer who has garnered mass acclaim for photo-realistic recreations of several historical subjects for use in a video game context. His skills in refining digital assets and programming them into the game engine have turned the team’s work into the visually stunning masterpiece we see today. He has an eye for picking out hidden information in period photographs and references that have been overlooked for generations and incorporating them into the team’s work to establish a higher standard for historical authenticity..

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