Authenticating the Passengers and Crew

This is a copy and paste of a message I made a few months ago on our facebook page. Had this website been around at the time, I'd have rather posted it here"

Hello everybody-

This is an announcement that has been on my mind to make for the last few days. It's been very important to me, and I've put a lot of time into thinking about how to word this, as it is something I really feel needs to be addressed.

First off, I understand a lot of eager fans may open this long message, anxiously anticipating a new update, or revealing information about the game, or information on a release date or demo. Before you read further, I'll tell you straight up it isn't about that.

Another advance notice; I'm sure from the serious tone of my writing, some may be concluding there is a problem with the game. I assure the readers as well that this is not the case. There is nothing wrong, and the game production is 'steaming ahead' at full speed.

Now, on to my point. I guess you will get a bit of a reveal here, and it's that during the sinking, a large number of real-life passengers will be portrayed, going through their actions during the sinking, minute-by-minute. I've been referring to these characters amongst the development crew as 'stalkables', as you'll be able to watch them go through every action and conversation they've been reported to have went through that night, in as best accuracy as I can figure. I've bounced some information back and forth off of a few historians as well these past few days, to make sure all information is credible.

In scripting the actions and dialogue for all these people, and everyone they interact with, one can assume just how in-depth the research has become for the sinking. I've gone through countless books, court transcripts, news paper articles, and audio interviews in this past week, and drawn out a timeline dozens of pages long, mapping out the sinking minute-by-minute, and suddenly the gaps are filling in in the mysteries of the people on board, and a lot of things are making sense. In being able to track the motions of nearly 100 historical figures, their emotions begin to reveal themselves. It begins to make sense where they were scared, what horrors they never told anyone about, and how for some, if they had done something just slightly different, or moved a few seconds faster, their stories may have been entirely different.

Things never reported become quite clear, most striking is the father who went with his son to investigate the iceberg damage, simply so he could spend time with his son and bond with him, not likely knowing that they would never see each other again 2 hours later. Or, just how many people were saved by passengers and crew who helped others in the final moments, or even the loyal servants of passengers, standing by their masters with absolute dignity until their last breaths.

These tales seemingly become real in writing this script, and I know they will become even more real in the final version of the game.

From the start of this production, I've always wanted this game to be geared towards educating the player about the tragedy it is based off. While yes, it's meant for entertainment, I am committing the team and production to doing all we can to make sure that we use the utmost respect towards the people on the Titanic, whether they survived or not, and do all we can to guarantee that the final result of our tireless work is an honorable tribute, one that the families of the passengers and crew can be proud of, all around.

In addition, I'd also like to state that if the game is successful enough to do so, for every passenger and crew we include as a 'stalkable', an individual donation will be made in their honor to a charity or organization that we feel fitting for them. For example: When Titanic sank, the mother of Benjamin Guggenheim's servant, Victor Giglio, made a donation to his old school for them to buy new music books, as one of Victors passions was the piano. It is in that same sense that we will base our donations.

Thank you all for your time, and your continued support. This is a message I really wanted to share, and I wanted to remind every one of our fans and followers, that we can all appreciate the story of the Titanic, it's grand beauty, and even the power of its story, but let's not forget how terrible it would have been to live through it, and the cost of human (and dog) lives the disaster claimed that our project is based off of.

Tom Lynskey

Project Manager, Director, Writer

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